Enemy Behaviour is coming to Shooter Engine!


Enemy AI Update is coming

Hi guys! I have some progress to share on adding configurable enemy behaviour to the Shooter Engine project.

The first version will have:

  • Enemy can stay still or follow a patrol route.
  • Enemy detects your presence in a radius (not blocked by walls, raw radius)
  • Enemy chases you until in range
  • Enemy attacks you with melee or weapons
  • Enemy reloads when needed
  • Option to enable strafing for more dynamic ranged combat

We will expand it on the future depending on the your feedbacks, so join the discussion!

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